The game catalog,
in 47 parts.
Responsive, lightweight logic puzzles. Brand-safe, endlessly replayable, and dynamically generated. Every title compiles to the same HTML5 runtime — one integration unlocks them all.
| Words15 | Pinned/Daily/Custom/Context | |
Worday Guess the hidden five-letter word in six tries using color-coded hints after each guess. | ||
Wordsearch Find every word in the list by dragging across letters in the grid — words can go in any direction. | ||
Memoji Tap cards to reveal them and match each emoji with its word. | ||
Trivia Answer trivia questions by tapping the correct option — the faster you answer, the more points you earn. | ||
Cluefinder Read the clues below the grid and find the hidden words by dragging across letters. | ||
Wordmaze Drag letter tiles to rebuild the crossword puzzle by connecting fragments with matching edges. | ||
Facts Each round shows a statement that may be true or false — tap your answer and learn more about the topic. | ||
Gogen Place letters in the grid so that every word can be traced through adjacent cells. | ||
Lexifit Place every word from the list into the crossword grid, fitting them into slots that match their length. | ||
Outspell Place tiles across three moves on a 7×7 board and try to beat par by building high-scoring words. | ||
Wordrush Swipe across adjacent letters to spell words and clear rows for bonus points before the timer runs out. | ||
Wordwheel Find as many words as possible using the letters in the wheel, where every word must include the center letter. | ||
Wordcore Fill the 3x3 centre grid with 9 letters so that all 6 words across and down are valid 5-letter words. | ||
Wordpath Trace a single continuous path through the grid to find every word — the last letter of each word is the first letter of the next. | ||
Wordtrail Start at the filled letter and trace a path through every tile, crossing the placed letters in order to spell the hidden 5-letter word. | ||
| Images2 | Pinned/Daily/Custom/Context | |
Jigsaw Drag pieces around and connect them to rebuild the picture — matching pieces snap together. | ||
Slider Tap a tile adjacent to the empty space to slide it and rebuild the full image. | ||
| Numbers13 | Pinned/Daily/Custom/Context | |
Chromoku Fill the 6x6 grid so that each row, column, and 2x3 block contains all 6 colored shapes exactly once. | ||
Equato Place digits 1-9 in the grid, each used exactly once, so that equations read correctly in both directions. | ||
Futoshiki Fill each row and column with digits 1 through N without repeating, while satisfying the inequality constraints. | ||
Kakuro Fill every white cell with a digit 1-9 so that each group adds up to its clue with no repeating digits. | ||
Killersudoku Fill a 9x9 grid with 1-9 in every row, column, and box, with dashed cages that must sum to their target. | ||
Numfit Fit all the given numbers into the crossword grid, placing each into a slot of matching length. | ||
Quadra Place digits 1-9 in the 3x3 grid so that each circled clue equals the sum of its surrounding 2x2 block. | ||
Sudokux Fill the grid using numbers 1-6 so that no row, column, diagonal, or 3x2 group has duplicates. | ||
Sudoku Fill a 9x9 grid so that every row, column, and 3x3 box contains all digits from 1 to 9. | ||
Suguru Fill each group with unique numbers from 1 to the group's size, with no repeats even diagonally. | ||
Sumit Each cell in the pyramid equals the sum of the two cells directly below it — fill in all the blanks. | ||
Sumoku Tap cells to delete numbers so that the remaining ones in each row, column, and diagonal hit the target sum. | ||
Zoneum Place digits 1-9 in the grid so that the circled numbers show the correct sum of each 2x2 block. | ||
| Logic7 | Pinned/Daily/Custom/Context | |
Blockoku Place 9 scrambled blocks from a completed sudoku into the correct positions to rebuild the valid solution. | ||
Boxify Divide the grid into rectangles where each rectangle contains exactly one number equal to its area. | ||
Mate Each day brings a new chess puzzle — find the winning move sequence. | ||
Domix Fill every empty square so that each group uses consecutive numbers once and the same number never touches itself. | ||
Kurosu Fill every empty cell with either O or X so that no three appear consecutively and each row and column has equal counts. | ||
Stars Place stars in the grid so that each row, column, and region contains exactly the required number. | ||
Trax Lay rails so the train can travel from A to B in one continuous, non-crossing track. The numbers show how many rails go in each row and column. | ||
| Geography2 | Pinned/Daily/Custom/Context | |
CityQuest Guess the hidden city in as few attempts as possible using compass-based directional clues. | ||
MapIt Find 10 cities on the map by clicking where you think each city is, scoring by distance accuracy. | ||
| Casual4 | Pinned/Daily/Custom/Context | |
Block Drag and drop blocks onto the 10x10 grid to complete full rows or columns and clear them. | ||
Bubble Shoot bubbles to match 3 or more of the same color and pop them to reveal letters of a secret word. | ||
Mahjong Match pairs of identical tiles to remove them — a tile can only be selected if it has a free side and nothing on top. | ||
Match 3 Match 3 or more tiles of the same color to clear them, collecting the target number for each color. | ||
| Cards4 | Pinned/Daily/Custom/Context | |
Klondike Move all cards to the four foundation piles, sorted by suit from Ace to King. | ||
Klondike3 Klondike Solitaire with Draw 3: flip three stock cards at a time for a harder challenge. | ||
Klondikeex Move all cards to the foundations from Ace to King, with all tableau cards face-up from the start. | ||
Pyramid Remove all cards from the pyramid by pairing cards that add up to 13. |
One runtime.
Every game.
All Playgent games compile to the same HTML5 runtime. A single integration unlocks every title in the catalog — and everything we ship next.
Every game ships under 60 KB gzipped. Lazy-loaded on first interaction.
Locked at 60fps on mid-tier Android. Auto-downshifts on low-power mode.
Full i18n for UI, tutorials, and word lists. Arabic and Hebrew RTL supported.
Per-game difficulty parameters. Auto-adaptive mode tunes to your user base.
Configure every game
at the session boundary.
Every title shares the same parameter schema. Tune difficulty, locale, and reward targets per session — without redeploying client code.
See the REST APIgame_typeuser_iddifficultylocalereward_targetcallback_url