The most-played games.
Every title in the catalog, ranked by real play volume across live deployments over the last 60 days — overall, and how it shifts market to market.
Top 20, all markets.
Overall demand · balanced across usage- 145s28%91%
WordayWords - 230s25%91%
MemojiWords - 33 min23%73%
SudokuNumbers - 42 min21%75%
SumokuNumbers - 545s24%84%
TriviaWords - 61 min25%57%
WordsearchWords - 72 min20%73%
JigsawImages - 845s23%80%
FactsWords - 92 min19%82%
MapItGeography - 102 min17%55%
SliderImages - 112 min19%75%
BoxifyLogic - 121 min19%64%
WordtrailWords - 132 min21%51%
CluefinderWords - 142 min17%82%
DomixLogic - 151 min20%71%
WordwheelWords - 162 min16%88%
BubbleCasual - 171 min16%83%
CityQuestGeography - 181 min17%74%
WordcoreWords - 192 min14%59%
KurosuLogic - 204 min16%58%
TraxLogic
Most played by region.
The same balanced logic, tuned to how each market plays. Each list is the top 10 for that region.
Balanced for the US & UK — word and quiz play runs strongest.
Rankings are a balanced view of demand — adjusted so a single deployment that runs one game heavily doesn't dominate the list, then tuned by market for the per-region lists. They draw on real game-start events over a rolling 60-day window (one large custom-games embed excluded). Beside each title are its average play time and representative start and completion rates — the share of viewers who start a game, and the share of players who finish it. Newly added games are the exception: a title live for only a week or two hasn't had time to build play history, so a lower spot here reflects its age, not its quality — expect new releases to climb as they gather data. Full descriptions and filters live in the catalog.